![]() This is a problem that is not limited to static/hybrid websites but extends to pretty much any website that uses JavaScript to "hydrate" its components. If you take a look at a website which has support for dark mode like, you'll notice something if you try to refresh the page once you've enabled dark mode. So what's the big deal? What really is the perfect dark mode? If you haven't already, please go through Josh's post first if you want to be able to follow along. (Both of these implement static-ish websites with React, I write more about this in my previous blog post) Meanwhile, my blog is built using Next.js. Here's the small problem though: Josh implemented it in Gatsby. I've read it in its entirety more than thrice, and at the end of the third read, I just knew that I had to try it out. It is a perfect read, equal parts technical and entertaining and quite frankly, an inspiration for how a technical blog post should be written. He has some very, very interesting articles, but by far the most interesting one is about his Quest for The Perfect Dark Mode. I am a huge fan of Josh W Comeau's website as well as the content that he puts out. If you'd like to see it in action and read the post how I originally intended it (trust me, it'll be worth the extra click □) You can check out my full post here: If not, I'd rather stick to my good old N64, bying replacement parts for the 3D stick every month. Shortly will Perfect Dark's framerate improve on the Wii console? The only reason for me to buy Wii, is because of this great game, Perfect Dark (developed by Rare who now is completely lost, making crappy games for Microsoft who doesn't understand what gameplay is)(sorry for mocking Halo-players, but the levels are 90% boring, seriously) I am not thinking about the textures, but the amount of frames per second (those who now can't understand me. ![]() get to download Perfect Dark on the Wii console, will this be improved? Would the game run smoothly? ![]() Acts the same way as a N64 no matter what. ![]() I can't understand why framerate drops when Perfect Dark is emulated on a supercomputer. The framerate drops in heavy scenes, aiming becomes more wicked, and aiming is very important in a shooter game, isn't it? When Perfect Dark is played on N64 or an emulator on a PC, there is always a problem that irritates me. ![]() I hope the creators of Wii can reply on this one. I have a question I think conserns all of us Perfect Dark gamers. ![]()
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